{"hash":"0xF8204EF17410BF43","ns":"WEAPON","name":"_0xF8204EF17410BF43","slug":"0xF8204EF17410BF43","official":false,"named":false,"luaName":"N_0xf8204ef17410bf43","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"weaponGroupHash","type":"Hash"},{"name":"p1","type":"float"},{"name":"p2","type":"float"},{"name":"p3","type":"Any"}],"summary":"Returns weaponHash","descriptions":[{"source":"alloc8or","format":"text","body":"Returns weaponHash"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/0xF8204EF17410BF43","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/0xF8204EF17410BF43.md","snippets":{"lua":"local retval = N_0xf8204ef17410bf43(weaponGroupHash, p1, p2, p3)","luaInvoke":"local retval = Citizen.InvokeNative(0xF8204EF17410BF43, weaponGroupHash, p1, p2, p3, Citizen.ResultAsInteger())","js":"const retval = N_0xf8204ef17410bf43(weaponGroupHash, p1, p2, p3);","jsInvoke":"const retval = Citizen.invokeNative('0xF8204EF17410BF43', weaponGroupHash, p1 + 0.0000001, p2 + 0.0000001, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xF8204EF17410BF43, weaponGroupHash, p1, p2, p3);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","This native has no known name, so the runtime exposes it only as `N_0xf8204ef17410bf43` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}