{"hash":"0xF52BD94B47CCF736","ns":"WEAPON","name":"GET_BEST_PED_SHORTARM_GUID","slug":"GET_BEST_PED_SHORTARM_GUID","official":true,"named":true,"luaName":"GetBestPedShortarmGuid","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"outGUID","type":"Any*"},{"name":"p2","type":"BOOL"},{"name":"p3","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/GET_BEST_PED_SHORTARM_GUID","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/GET_BEST_PED_SHORTARM_GUID.md","snippets":{"lua":"local outGUID = GetBestPedShortarmGuid(ped, p2, p3)","luaInvoke":"local outGUID = Citizen.InvokeNative(0xF52BD94B47CCF736, ped, Citizen.PointerValueInt(), p2, p3)","js":"const outGUID = GetBestPedShortarmGuid(ped, p2, p3);","jsInvoke":"const outGUID = Citizen.invokeNative('0xF52BD94B47CCF736', ped, Citizen.pointerValueInt(), p2, p3);","csharp":"var outGUID = new OutputArgument();\nFunction.Call((Hash)0xF52BD94B47CCF736, ped, outGUID, p2, p3);\n// outGUID.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}