# WEAPON::GET_PED_BACKUP_WEAPON

- **Hash:** `0xC71FE230A513C30F`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `GetPedBackupWeapon`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/GET_PED_BACKUP_WEAPON

## Signature

```c
Hash GET_PED_BACKUP_WEAPON(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetPedBackupWeapon(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC71FE230A513C30F, ped, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedBackupWeapon(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xC71FE230A513C30F', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC71FE230A513C30F, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
