# WEAPON::GET_WEAPON_DEGRADATION

- **Hash:** `0x0D78E1097F89E637`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `GetWeaponDegradation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/GET_WEAPON_DEGRADATION

## Signature

```c
float GET_WEAPON_DEGRADATION(Object weaponObject);
```

## Parameters

- `weaponObject` (`Object`)

## Returns

`float`

## Description

0.0: good condition, 1.0: poor condition

## Usage

### Lua

```lua
local retval = GetWeaponDegradation(weaponObject)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0D78E1097F89E637, weaponObject, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetWeaponDegradation(weaponObject);

// by hash
const retval = Citizen.invokeNative('0x0D78E1097F89E637', weaponObject, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x0D78E1097F89E637, weaponObject);
```

## See also

- [WEAPON::_SET_WEAPON_DEGRADATION](https://natives.borderlinerp.com/natives/WEAPON/_SET_WEAPON_DEGRADATION.md)

*Sources: alloc8or RDR3 NativeDB.*
