{"hash":"0xBE7E42B07FD317AC","ns":"WEAPON","name":"GIVE_WEAPON_TO_PED_WITH_OPTIONS","slug":"GIVE_WEAPON_TO_PED_WITH_OPTIONS","official":true,"named":true,"luaName":"GiveWeaponToPedWithOptions","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"inData","type":"Any*"},{"name":"outData","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["eWeaponAttachPoint"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/GIVE_WEAPON_TO_PED_WITH_OPTIONS","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/GIVE_WEAPON_TO_PED_WITH_OPTIONS.md","snippets":{"lua":"local retval, inData, outData = GiveWeaponToPedWithOptions(ped)","luaInvoke":"local retval, inData, outData = Citizen.InvokeNative(0xBE7E42B07FD317AC, ped, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, inData, outData] = GiveWeaponToPedWithOptions(ped);","jsInvoke":"const [retval, inData, outData] = Citizen.invokeNative('0xBE7E42B07FD317AC', ped, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var inData = new OutputArgument();\nvar outData = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xBE7E42B07FD317AC, ped, inData, outData);\n// inData.GetResult<int>()\n// outData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}