# WEAPON::HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE

- **Hash:** `0x6F6981D2253C208F`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `HidePedWeaponForScriptedCutscene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE

## Signature

```c
void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE(Ped ped, BOOL toggle);
```

## Parameters

- `ped` (`Ped`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

Hides the ped's weapon during a cutscene.

## Usage

### Lua

```lua
HidePedWeaponForScriptedCutscene(ped, toggle)

-- always available, by hash
Citizen.InvokeNative(0x6F6981D2253C208F, ped, toggle)
```

### JavaScript

```js
HidePedWeaponForScriptedCutscene(ped, toggle);

// by hash
Citizen.invokeNative('0x6F6981D2253C208F', ped, toggle);
```

### C#

```csharp
Function.Call((Hash)0x6F6981D2253C208F, ped, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
