# WEAPON::IS_PED_ARMED

- **Hash:** `0xCB690F680A3EA971`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `IsPedArmed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/IS_PED_ARMED

## Signature

```c
BOOL IS_PED_ARMED(Ped ped, int flags);
```

## Parameters

- `ped` (`Ped`)
- `flags` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedArmed(ped, flags)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCB690F680A3EA971, ped, flags, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedArmed(ped, flags);

// by hash
const retval = Citizen.invokeNative('0xCB690F680A3EA971', ped, flags, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCB690F680A3EA971, ped, flags);
```

*Sources: alloc8or RDR3 NativeDB.*
