{"hash":"0xF29A186ED428B552","ns":"WEAPON","name":"IS_PED_CARRYING_WEAPON","slug":"IS_PED_CARRYING_WEAPON","official":true,"named":true,"luaName":"IsPedCarryingWeapon","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/IS_PED_CARRYING_WEAPON","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/IS_PED_CARRYING_WEAPON.md","snippets":{"lua":"local retval = IsPedCarryingWeapon(ped, weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0xF29A186ED428B552, ped, weaponHash, Citizen.ReturnResultAnyway())","js":"const retval = IsPedCarryingWeapon(ped, weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0xF29A186ED428B552', ped, weaponHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xF29A186ED428B552, ped, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}