{"hash":"0xB80CA294F2F26749","ns":"WEAPON","name":"IS_PED_WEAPON_READY_TO_SHOOT","slug":"IS_PED_WEAPON_READY_TO_SHOOT","official":true,"named":true,"luaName":"IsPedWeaponReadyToShoot","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB80CA294F2F26749","gtaJhash":"0x02A32CB0","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/IS_PED_WEAPON_READY_TO_SHOOT","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/IS_PED_WEAPON_READY_TO_SHOOT.md","snippets":{"lua":"local retval = IsPedWeaponReadyToShoot(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0xB80CA294F2F26749, ped, Citizen.ReturnResultAnyway())","js":"const retval = IsPedWeaponReadyToShoot(ped);","jsInvoke":"const retval = Citizen.invokeNative('0xB80CA294F2F26749', ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB80CA294F2F26749, ped);","notes":[]}}