# WEAPON::IS_PED_WEAPON_READY_TO_SHOOT

- **Hash:** `0xB80CA294F2F26749`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `IsPedWeaponReadyToShoot`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/IS_PED_WEAPON_READY_TO_SHOOT

## Signature

```c
BOOL IS_PED_WEAPON_READY_TO_SHOOT(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPedWeaponReadyToShoot(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB80CA294F2F26749, ped, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPedWeaponReadyToShoot(ped);

// by hash
const retval = Citizen.invokeNative('0xB80CA294F2F26749', ped, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB80CA294F2F26749, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
