{"hash":"0xC4DEC3CA8C365A5D","ns":"WEAPON","name":"IS_WEAPON_BOW","slug":"IS_WEAPON_BOW","official":true,"named":true,"luaName":"IsWeaponBow","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/IS_WEAPON_BOW","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/IS_WEAPON_BOW.md","snippets":{"lua":"local retval = IsWeaponBow(weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0xC4DEC3CA8C365A5D, weaponHash, Citizen.ReturnResultAnyway())","js":"const retval = IsWeaponBow(weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0xC4DEC3CA8C365A5D', weaponHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xC4DEC3CA8C365A5D, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}