# WEAPON::IS_WEAPON_PISTOL

- **Hash:** `0xDDC64F5E31EEDAB6`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `IsWeaponPistol`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/IS_WEAPON_PISTOL

## Signature

```c
BOOL IS_WEAPON_PISTOL(Hash weaponHash);
```

## Parameters

- `weaponHash` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsWeaponPistol(weaponHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDDC64F5E31EEDAB6, weaponHash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsWeaponPistol(weaponHash);

// by hash
const retval = Citizen.invokeNative('0xDDC64F5E31EEDAB6', weaponHash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xDDC64F5E31EEDAB6, weaponHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
