# WEAPON::REMOVE_ALL_PED_WEAPONS

- **Hash:** `0xF25DF915FA38C5F3`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `RemoveAllPedWeapons`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/REMOVE_ALL_PED_WEAPONS

## Signature

```c
void REMOVE_ALL_PED_WEAPONS(Ped ped, BOOL p1, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveAllPedWeapons(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xF25DF915FA38C5F3, ped, p1, p2)
```

### JavaScript

```js
RemoveAllPedWeapons(ped, p1, p2);

// by hash
Citizen.invokeNative('0xF25DF915FA38C5F3', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xF25DF915FA38C5F3, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
