# WEAPON::SET_PED_AMMO_BY_TYPE

- **Hash:** `0x5FD1E1F011E76D7E`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `SetPedAmmoByType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/SET_PED_AMMO_BY_TYPE

## Signature

```c
void SET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoType, int ammo);
```

## Parameters

- `ped` (`Ped`)
- `ammoType` (`Hash`)
- `ammo` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedAmmoByType(ped, ammoType, ammo)

-- always available, by hash
Citizen.InvokeNative(0x5FD1E1F011E76D7E, ped, ammoType, ammo)
```

### JavaScript

```js
SetPedAmmoByType(ped, ammoType, ammo);

// by hash
Citizen.invokeNative('0x5FD1E1F011E76D7E', ped, ammoType, ammo);
```

### C#

```csharp
Function.Call((Hash)0x5FD1E1F011E76D7E, ped, ammoType, ammo);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## See also

- [WEAPON::GET_PED_AMMO_BY_TYPE](https://natives.borderlinerp.com/natives/WEAPON/GET_PED_AMMO_BY_TYPE.md)

*Sources: alloc8or RDR3 NativeDB.*
