# WEAPON::SET_PED_AMMO_TO_DROP

- **Hash:** `0xA4EFEF9440A5B0EF`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `SetPedAmmoToDrop`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/SET_PED_AMMO_TO_DROP

## Signature

```c
void SET_PED_AMMO_TO_DROP(Ped ped, int p1, int p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedAmmoToDrop(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xA4EFEF9440A5B0EF, ped, p1, p2)
```

### JavaScript

```js
SetPedAmmoToDrop(ped, p1, p2);

// by hash
Citizen.invokeNative('0xA4EFEF9440A5B0EF', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xA4EFEF9440A5B0EF, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
