# WEAPON::SET_PED_CURRENT_WEAPON_VISIBLE

- **Hash:** `0x0725A4CCFDED9A70`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `SetPedCurrentWeaponVisible`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/SET_PED_CURRENT_WEAPON_VISIBLE

## Signature

```c
void SET_PED_CURRENT_WEAPON_VISIBLE(Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4);
```

## Parameters

- `ped` (`Ped`)
- `visible` (`BOOL`)
- `deselectWeapon` (`BOOL`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPedCurrentWeaponVisible(ped, visible, deselectWeapon, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x0725A4CCFDED9A70, ped, visible, deselectWeapon, p3, p4)
```

### JavaScript

```js
SetPedCurrentWeaponVisible(ped, visible, deselectWeapon, p3, p4);

// by hash
Citizen.invokeNative('0x0725A4CCFDED9A70', ped, visible, deselectWeapon, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x0725A4CCFDED9A70, ped, visible, deselectWeapon, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
