{"hash":"0xEC1F85DA51D3D6C4","ns":"WEAPON","name":"SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID","slug":"SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID","official":true,"named":true,"luaName":"SetPlayerPedQuickSwapWeaponByGuid","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"guidPrimary","type":"Any*"},{"name":"guidSecondary","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xB7E52A058B07C7E2"],"build":"1232","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/SET_PLAYER_PED_QUICK_SWAP_WEAPON_BY_GUID.md","snippets":{"lua":"local guidPrimary, guidSecondary = SetPlayerPedQuickSwapWeaponByGuid(ped)","luaInvoke":"local guidPrimary, guidSecondary = Citizen.InvokeNative(0xEC1F85DA51D3D6C4, ped, Citizen.PointerValueInt(), Citizen.PointerValueInt())","js":"const [guidPrimary, guidSecondary] = SetPlayerPedQuickSwapWeaponByGuid(ped);","jsInvoke":"const [guidPrimary, guidSecondary] = Citizen.invokeNative('0xEC1F85DA51D3D6C4', ped, Citizen.pointerValueInt(), Citizen.pointerValueInt());","csharp":"var guidPrimary = new OutputArgument();\nvar guidSecondary = new OutputArgument();\nFunction.Call((Hash)0xEC1F85DA51D3D6C4, ped, guidPrimary, guidSecondary);\n// guidPrimary.GetResult<int>()\n// guidSecondary.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}