{"hash":"0x2C83212A7AA51D3D","ns":"WEAPON","name":"SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED","slug":"SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED","official":true,"named":true,"luaName":"ShouldWeaponBeDiscardedWhenSwapped","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED.md","snippets":{"lua":"local retval = ShouldWeaponBeDiscardedWhenSwapped(weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x2C83212A7AA51D3D, weaponHash, Citizen.ReturnResultAnyway())","js":"const retval = ShouldWeaponBeDiscardedWhenSwapped(weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0x2C83212A7AA51D3D', weaponHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x2C83212A7AA51D3D, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}