# WEAPON::_ADD_AMMO_TO_PED

- **Hash:** `0xB190BCA3F4042F95`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `AddAmmoToPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_ADD_AMMO_TO_PED

## Signature

```c
void _ADD_AMMO_TO_PED(Ped ped, Hash weaponHash, int amount, Hash addReason);
```

## Parameters

- `ped` (`Ped`)
- `weaponHash` (`Hash`)
- `amount` (`int`)
- `addReason` (`Hash`)

## Returns

`void`

## Description

addReason:
enum eAddItemReason : Hash
{
	ADD_REASON_AWARDS = 0xB784AD1E,
	ADD_REASON_CREATE_CHARACTER = 0xE2C4FF71,
	ADD_REASON_DEBUG = 0x5C05C64D,
	ADD_REASON_DEFAULT = 0x2CD419DC,
	ADD_REASON_GET_INVENTORY = 0xD8188685,
	ADD_REASON_INCENTIVE = 0x8ADC2E95,
	ADD_REASON_LOADOUT = 0xCA3454E6,
	ADD_REASON_LOAD_SAVEGAME = 0x56212906,
	ADD_REASON_LOOTED = 0xCA806A55,
	ADD_REASON_MELEE = 0x7B9BDCE7,
	ADD_REASON_MP_MISSION = 0xEC0E0194,
	ADD_REASON_NOTIFICATION = 0xC56292D2,
	ADD_REASON_PICKUP = 0x1A770E22,
	ADD_REASON_PURCHASED = 0x4A6726C9,
	ADD_REASON_SET_AMOUNT = 0x4504731E,
	ADD_REASON_SYNCING = 0x8D4B4FF4,
	ADD_REASON_USE_FAILED = 0xD385B670
};

## Usage

### Lua

```lua
AddAmmoToPed(ped, weaponHash, amount, addReason)

-- always available, by hash
Citizen.InvokeNative(0xB190BCA3F4042F95, ped, weaponHash, amount, addReason)
```

### JavaScript

```js
AddAmmoToPed(ped, weaponHash, amount, addReason);

// by hash
Citizen.invokeNative('0xB190BCA3F4042F95', ped, weaponHash, amount, addReason);
```

### C#

```csharp
Function.Call((Hash)0xB190BCA3F4042F95, ped, weaponHash, amount, addReason);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
