# WEAPON::_ATTACH_WEAPON_TO_HORSE_HOLSTER

- **Hash:** `0x14FF0C2545527F9B`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `AttachWeaponToHorseHolster`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_ATTACH_WEAPON_TO_HORSE_HOLSTER

## Signature

```c
void _ATTACH_WEAPON_TO_HORSE_HOLSTER(Ped horse, Hash weaponHash, Ped ownerPed);
```

## Parameters

- `horse` (`Ped`)
- `weaponHash` (`Hash`)
- `ownerPed` (`Ped`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Visually attaches the specified weapon to a horse holster/rack (shows the weapon model on the horse), even when the caller is not near the horse.

Typical flow:
	1) Move/assign the weapon into the horse inventory context first (commonly via 0xE9BD19F8121ADE3E).
	2) Call this native to force the visible attachment on the horse.

Notes:
- This is about the *visible* holster/rack state; it is often paired with 0xE9BD19F8121ADE3E because that makes the weapon available in inventory terms, while this makes it appear on the horse.
- Validate `horse` and `ownerPed` exist and are alive/valid before calling.

Related:
- 0xE9BD19F8121ADE3E (commonly used before this)
- 0xD4C6E24D955FF061 (_DELETE_WEAPON_OBJECTS_ON_HORSE)

*Source: VORPCORE RDR3natives*

Puts the gun visibly in your horse's holster without having to be close to the horse. Use 0xE9BD19F8121ADE3E before using this native
Notes:
- Must call _SEND_WEAPON_TO_INVENTORY (0xE9BD19F8121ADE3E) beforehand to move the weapon into the horse inventory. That native makes it accessible from the weapon wheel but not visible; this native makes it visible on the horse.
- Works at a distance; proximity to the horse is not required.

## Usage

### Lua

```lua
AttachWeaponToHorseHolster(horse, weaponHash, ownerPed)

-- always available, by hash
Citizen.InvokeNative(0x14FF0C2545527F9B, horse, weaponHash, ownerPed)
```

### JavaScript

```js
AttachWeaponToHorseHolster(horse, weaponHash, ownerPed);

// by hash
Citizen.invokeNative('0x14FF0C2545527F9B', horse, weaponHash, ownerPed);
```

### C#

```csharp
Function.Call((Hash)0x14FF0C2545527F9B, horse, weaponHash, ownerPed);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
