# WEAPON::_CREATE_WEAPON_OBJECT

- **Hash:** `0x9888652B8BA77F73`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `CreateWeaponObject`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_CREATE_WEAPON_OBJECT

## Signature

```c
Object _CREATE_WEAPON_OBJECT(Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale);
```

## Parameters

- `weaponHash` (`Hash`)
- `ammoCount` (`int`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `showWorldModel` (`BOOL`)
- `scale` (`float`)

## Returns

`Object`

## Usage

### Lua

```lua
local retval = CreateWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9888652B8BA77F73, weaponHash, ammoCount, x, y, z, showWorldModel, scale, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateWeaponObject(weaponHash, ammoCount, x, y, z, showWorldModel, scale);

// by hash
const retval = Citizen.invokeNative('0x9888652B8BA77F73', weaponHash, ammoCount, x + 0.0000001, y + 0.0000001, z + 0.0000001, showWorldModel, scale + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x9888652B8BA77F73, weaponHash, ammoCount, x, y, z, showWorldModel, scale);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
