{"hash":"0xD4C6E24D955FF061","ns":"WEAPON","name":"_DELETE_WEAPON_OBJECTS_ON_HORSE","slug":"_DELETE_WEAPON_OBJECTS_ON_HORSE","official":false,"named":true,"luaName":"DeleteWeaponObjectsOnHorse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"horse","type":"Ped"}],"summary":"Deletes all visible weapon PROP objects attached to a horse's holsters/rack.","descriptions":[{"source":"alloc8or","format":"text","body":"Deletes all visible weapon PROP objects attached to a horse's holsters/rack.\nThis removes only the *rendered/attached objects*; it does not remove the weapons from inventory and they remain usable.\n\nParameters:\n- horse: Horse ped whose attached weapon objects should be removed.\n\nNotes:\n- Useful to clear the horse's visible long-gun/holster props after manually attaching via 0x14FF0C2545527F9B.\n- Always validate the ped handle before calling.\n\nExample video:\n- https://imgur.com/a/BavwEfE"},{"source":"vorp","format":"text","body":"Deletes the weapon object on the specified mount where its holstered.\nDeletes all visible weapon PROP objects attached to the mount's holsters.\nThis ONLY removes objects; the weapons remain in inventory and are still accessible."}],"examples":[],"aliases":["_DELETE_WEAPON_OBJECT_FROM_MOUNT"],"enums":[],"related":[],"build":"1311","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_DELETE_WEAPON_OBJECTS_ON_HORSE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_DELETE_WEAPON_OBJECTS_ON_HORSE.md","snippets":{"lua":"DeleteWeaponObjectsOnHorse(horse)","luaInvoke":"Citizen.InvokeNative(0xD4C6E24D955FF061, horse)","js":"DeleteWeaponObjectsOnHorse(horse);","jsInvoke":"Citizen.invokeNative('0xD4C6E24D955FF061', horse);","csharp":"Function.Call((Hash)0xD4C6E24D955FF061, horse);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}