{"hash":"0xD63B4BA3A02A99E0","ns":"WEAPON","name":"_DISABLE_ALL_SPECIAL_AMMO_FOR_PED","slug":"_DISABLE_ALL_SPECIAL_AMMO_FOR_PED","official":false,"named":true,"luaName":"DisableAllSpecialAmmoForPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"weaponHash","type":"Hash"}],"summary":"Disables all special ammo variants for the given weapon on the specified ped, forcing regular/basic ammo only.","descriptions":[{"source":"alloc8or","format":"text","body":"Disables all special ammo variants for the given weapon on the specified ped, forcing regular/basic ammo only.\n\nNotes:\n\t- Higher-level override vs. per-ammo-type disables (targets all special variants at once).\n\t- Useful to enforce \"no special ammo\" rules for a specific ped/weapon.\n\t- Per-ped/per-weapon setting."},{"source":"vorp","format":"text","body":"Disables all special ammo types for the specified weapon on the given ped, forcing the weapon to use only its basic/regular ammunition.\n- After calling this native, the weapon on that ped becomes restricted to regular ammo only.\n- Works as a higher-level override compared to _DISABLE_AMMO_TYPE_FOR_PED and _DISABLE_AMMO_TYPE_FOR_PED_WEAPON, which target individual ammo types.\n- Useful when ensuring a weapon cannot use any special ammo variants such as high velocity, express, explosive, or split point."}],"examples":[],"aliases":[],"enums":[],"related":["0x404514D231DB27A0"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_DISABLE_ALL_SPECIAL_AMMO_FOR_PED","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_DISABLE_ALL_SPECIAL_AMMO_FOR_PED.md","snippets":{"lua":"DisableAllSpecialAmmoForPed(ped, weaponHash)","luaInvoke":"Citizen.InvokeNative(0xD63B4BA3A02A99E0, ped, weaponHash)","js":"DisableAllSpecialAmmoForPed(ped, weaponHash);","jsInvoke":"Citizen.invokeNative('0xD63B4BA3A02A99E0', ped, weaponHash);","csharp":"Function.Call((Hash)0xD63B4BA3A02A99E0, ped, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}