# WEAPON::_DISABLE_ALL_SPECIAL_AMMO_FOR_PED

- **Hash:** `0xD63B4BA3A02A99E0`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `DisableAllSpecialAmmoForPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_DISABLE_ALL_SPECIAL_AMMO_FOR_PED

## Signature

```c
void _DISABLE_ALL_SPECIAL_AMMO_FOR_PED(Ped ped, Hash weaponHash);
```

## Parameters

- `ped` (`Ped`)
- `weaponHash` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Disables all special ammo variants for the given weapon on the specified ped, forcing regular/basic ammo only.

Notes:
	- Higher-level override vs. per-ammo-type disables (targets all special variants at once).
	- Useful to enforce "no special ammo" rules for a specific ped/weapon.
	- Per-ped/per-weapon setting.

*Source: VORPCORE RDR3natives*

Disables all special ammo types for the specified weapon on the given ped, forcing the weapon to use only its basic/regular ammunition.
- After calling this native, the weapon on that ped becomes restricted to regular ammo only.
- Works as a higher-level override compared to _DISABLE_AMMO_TYPE_FOR_PED and _DISABLE_AMMO_TYPE_FOR_PED_WEAPON, which target individual ammo types.
- Useful when ensuring a weapon cannot use any special ammo variants such as high velocity, express, explosive, or split point.

## Usage

### Lua

```lua
DisableAllSpecialAmmoForPed(ped, weaponHash)

-- always available, by hash
Citizen.InvokeNative(0xD63B4BA3A02A99E0, ped, weaponHash)
```

### JavaScript

```js
DisableAllSpecialAmmoForPed(ped, weaponHash);

// by hash
Citizen.invokeNative('0xD63B4BA3A02A99E0', ped, weaponHash);
```

### C#

```csharp
Function.Call((Hash)0xD63B4BA3A02A99E0, ped, weaponHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [WEAPON::_ENABLE_ALL_SPECIAL_AMMO_FOR_PED](https://natives.borderlinerp.com/natives/WEAPON/_ENABLE_ALL_SPECIAL_AMMO_FOR_PED.md) — Re-enables all special ammo variants for the given weapon on the specified ped (inverse of _DISABLE_ALL_SPECIAL_AMMO_FOR_PED).

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
