{"hash":"0xAA5A52204E077883","ns":"WEAPON","name":"_DISABLE_AMMO_TYPE_FOR_PED","slug":"_DISABLE_AMMO_TYPE_FOR_PED","official":false,"named":true,"luaName":"DisableAmmoTypeForPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"ammoHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x3B7B7908B7ADFB4B"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_DISABLE_AMMO_TYPE_FOR_PED","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_DISABLE_AMMO_TYPE_FOR_PED.md","snippets":{"lua":"DisableAmmoTypeForPed(ped, ammoHash)","luaInvoke":"Citizen.InvokeNative(0xAA5A52204E077883, ped, ammoHash)","js":"DisableAmmoTypeForPed(ped, ammoHash);","jsInvoke":"Citizen.invokeNative('0xAA5A52204E077883', ped, ammoHash);","csharp":"Function.Call((Hash)0xAA5A52204E077883, ped, ammoHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}