{"hash":"0xABC18A28BAD4B46F","ns":"WEAPON","name":"_DOES_PED_HAVE_SHOTGUN","slug":"_DOES_PED_HAVE_SHOTGUN","official":false,"named":true,"luaName":"DoesPedHaveShotgun","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"BOOL"}],"summary":"Returns whether the ped has a shotgun p1: 0 or 1","descriptions":[{"source":"vorp","format":"text","body":"Returns whether the ped has a shotgun p1: 0 or 1"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_DOES_PED_HAVE_SHOTGUN","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_DOES_PED_HAVE_SHOTGUN.md","snippets":{"lua":"local retval = DoesPedHaveShotgun(ped, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0xABC18A28BAD4B46F, ped, p1, Citizen.ReturnResultAnyway())","js":"const retval = DoesPedHaveShotgun(ped, p1);","jsInvoke":"const retval = Citizen.invokeNative('0xABC18A28BAD4B46F', ped, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xABC18A28BAD4B46F, ped, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}