{"hash":"0x80BB243789008A82","ns":"WEAPON","name":"_DOES_PED_HAVE_SNIPER","slug":"_DOES_PED_HAVE_SNIPER","official":false,"named":true,"luaName":"DoesPedHaveSniper","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"BOOL"}],"summary":"Returns whether the ped has a sniper p1: 0 or 1","descriptions":[{"source":"vorp","format":"text","body":"Returns whether the ped has a sniper p1: 0 or 1"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_DOES_PED_HAVE_SNIPER","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_DOES_PED_HAVE_SNIPER.md","snippets":{"lua":"local retval = DoesPedHaveSniper(ped, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x80BB243789008A82, ped, p1, Citizen.ReturnResultAnyway())","js":"const retval = DoesPedHaveSniper(ped, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x80BB243789008A82', ped, p1, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x80BB243789008A82, ped, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}