# WEAPON::_ENABLE_ALL_SPECIAL_AMMO_FOR_PED

- **Hash:** `0x404514D231DB27A0`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `EnableAllSpecialAmmoForPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_ENABLE_ALL_SPECIAL_AMMO_FOR_PED

## Signature

```c
void _ENABLE_ALL_SPECIAL_AMMO_FOR_PED(Ped ped, Hash weaponHash);
```

## Parameters

- `ped` (`Ped`)
- `weaponHash` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Re-enables all special ammo variants for the given weapon on the specified ped (inverse of _DISABLE_ALL_SPECIAL_AMMO_FOR_PED).

Notes:
	- Restores access to any supported special ammo types for that weapon (e.g. express, high velocity, split point, explosive, etc.).
	- Useful to toggle back from a "regular ammo only" restriction.
	- Per-ped/per-weapon setting.

*Source: VORPCORE RDR3natives*

Enables all special ammo types for the specified weapon on the given ped.
This is the inverse of _DISABLE_ALL_SPECIAL_AMMO_FOR_PED, restoring the ped’s ability to use any special ammo variants available for that weapon.
Restores full access to special ammo categories such as express, high velocity, split point, explosive, etc.

## Usage

### Lua

```lua
EnableAllSpecialAmmoForPed(ped, weaponHash)

-- always available, by hash
Citizen.InvokeNative(0x404514D231DB27A0, ped, weaponHash)
```

### JavaScript

```js
EnableAllSpecialAmmoForPed(ped, weaponHash);

// by hash
Citizen.invokeNative('0x404514D231DB27A0', ped, weaponHash);
```

### C#

```csharp
Function.Call((Hash)0x404514D231DB27A0, ped, weaponHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [WEAPON::_DISABLE_ALL_SPECIAL_AMMO_FOR_PED](https://natives.borderlinerp.com/natives/WEAPON/_DISABLE_ALL_SPECIAL_AMMO_FOR_PED.md) — Disables all special ammo variants for the given weapon on the specified ped, forcing regular/basic ammo only.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
