{"hash":"0x3B7B7908B7ADFB4B","ns":"WEAPON","name":"_ENABLE_AMMO_TYPE_FOR_PED","slug":"_ENABLE_AMMO_TYPE_FOR_PED","official":false,"named":true,"luaName":"EnableAmmoTypeForPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xAA5A52204E077883"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_ENABLE_AMMO_TYPE_FOR_PED","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_ENABLE_AMMO_TYPE_FOR_PED.md","snippets":{"lua":"EnableAmmoTypeForPed(ped, weaponHash)","luaInvoke":"Citizen.InvokeNative(0x3B7B7908B7ADFB4B, ped, weaponHash)","js":"EnableAmmoTypeForPed(ped, weaponHash);","jsInvoke":"Citizen.invokeNative('0x3B7B7908B7ADFB4B', ped, weaponHash);","csharp":"Function.Call((Hash)0x3B7B7908B7ADFB4B, ped, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}