# WEAPON::_EXPLODE_PED_AMMO_TYPE

- **Hash:** `0x44C8F4908F1B2622`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `ExplodePedAmmoType`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_EXPLODE_PED_AMMO_TYPE

## Signature

```c
BOOL _EXPLODE_PED_AMMO_TYPE(Ped ped, Hash ammoHash);
```

## Parameters

- `ped` (`Ped`)
- `ammoHash` (`Hash`)

## Returns

`BOOL`

## Description

*Source: alloc8or RDR3 NativeDB*

Triggers detonation/effect for a specific throwable ammo type associated with the given ped (commonly used to remotely detonate placed dynamite).
Known ammo hashes seen in scripts:
- AMMO_DYNAMITE
- AMMO_MOLOTOV
- AMMO_POISONBOTTLE
Notes:
- Only affects throwables of that ammo type that are attributable to the ped (i.e., their placed/owned instances).

*Source: VORPCORE RDR3natives*

Forces the detonation or effect of a throwable ammo type owned or placed by the specified ped.
Commonly used for remotely exploding dynamite that belong to the ped.
ammoHashes:
- joaat("AMMO_DYNAMITE")
- joaat("AMMO_MOLOTOV")
- joaat("AMMO_POISONBOTTLE")

## Usage

### Lua

```lua
local retval = ExplodePedAmmoType(ped, ammoHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x44C8F4908F1B2622, ped, ammoHash, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = ExplodePedAmmoType(ped, ammoHash);

// by hash
const retval = Citizen.invokeNative('0x44C8F4908F1B2622', ped, ammoHash, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x44C8F4908F1B2622, ped, ammoHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
