{"hash":"0xF3B1620B920D1708","ns":"WEAPON","name":"_GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION","slug":"_GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION","official":false,"named":true,"luaName":"GetPedGunSpinningHashFromWeaponEmoteVariation","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"ped","type":"Ped"},{"name":"weaponEmoteVariation","type":"int"}],"summary":"Returns iSpinHash / iVariationSpin","descriptions":[{"source":"alloc8or","format":"text","body":"Returns iSpinHash / iVariationSpin"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1355","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_PED_GUN_SPINNING_HASH_FROM_WEAPON_EMOTE_VARIATION.md","snippets":{"lua":"local retval = GetPedGunSpinningHashFromWeaponEmoteVariation(ped, weaponEmoteVariation)","luaInvoke":"local retval = Citizen.InvokeNative(0xF3B1620B920D1708, ped, weaponEmoteVariation, Citizen.ResultAsInteger())","js":"const retval = GetPedGunSpinningHashFromWeaponEmoteVariation(ped, weaponEmoteVariation);","jsInvoke":"const retval = Citizen.invokeNative('0xF3B1620B920D1708', ped, weaponEmoteVariation, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xF3B1620B920D1708, ped, weaponEmoteVariation);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}