# WEAPON::_GET_PED_WORST_WEAPON

- **Hash:** `0xDA37A053C1522F5D`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `GetPedWorstWeapon`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_GET_PED_WORST_WEAPON

## Signature

```c
Hash _GET_PED_WORST_WEAPON(Ped ped, BOOL p1, BOOL p2, BOOL p3);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)
- `p3` (`BOOL`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetPedWorstWeapon(ped, p1, p2, p3)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDA37A053C1522F5D, ped, p1, p2, p3, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPedWorstWeapon(ped, p1, p2, p3);

// by hash
const retval = Citizen.invokeNative('0xDA37A053C1522F5D', ped, p1, p2, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDA37A053C1522F5D, ped, p1, p2, p3);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
