{"hash":"0x46F032B8DDF46CDE","ns":"WEAPON","name":"_GET_WEAPONTYPE_SLOT","slug":"_GET_WEAPONTYPE_SLOT","official":false,"named":true,"luaName":"GetWeapontypeSlot","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"weaponHash","type":"Hash"}],"summary":"Returns hash where WEAPON_ is replaced with SLOT_","descriptions":[{"source":"alloc8or","format":"text","body":"Returns hash where WEAPON_ is replaced with SLOT_"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPONTYPE_SLOT","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPONTYPE_SLOT.md","snippets":{"lua":"local retval = GetWeapontypeSlot(weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x46F032B8DDF46CDE, weaponHash, Citizen.ResultAsInteger())","js":"const retval = GetWeapontypeSlot(weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0x46F032B8DDF46CDE', weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x46F032B8DDF46CDE, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}