{"hash":"0x904103D5D2333977","ns":"WEAPON","name":"_GET_WEAPON_DAMAGE","slug":"_GET_WEAPON_DAMAGE","official":false,"named":true,"luaName":"GetWeaponDamage","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"weaponObject","type":"Object"}],"summary":"Related to weapon visual damage, not actual damage.","descriptions":[{"source":"alloc8or","format":"text","body":"Related to weapon visual damage, not actual damage."}],"examples":[],"aliases":[],"enums":[],"related":["0xE22060121602493B"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_DAMAGE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_DAMAGE.md","snippets":{"lua":"local retval = GetWeaponDamage(weaponObject)","luaInvoke":"local retval = Citizen.InvokeNative(0x904103D5D2333977, weaponObject, Citizen.ResultAsFloat())","js":"const retval = GetWeaponDamage(weaponObject);","jsInvoke":"const retval = Citizen.invokeNative('0x904103D5D2333977', weaponObject, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x904103D5D2333977, weaponObject);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}