{"hash":"0x86147D05FA831D3A","ns":"WEAPON","name":"_GET_WEAPON_EMOTE_VARIATION","slug":"_GET_WEAPON_EMOTE_VARIATION","official":false,"named":true,"luaName":"GetWeaponEmoteVariation","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"ped","type":"Ped"},{"name":"variation","type":"int"}],"summary":"Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_BASE, WEAPON_EMOTE_VARIATION_A, WEAPON_EMOTE_VARIATION_B, WEAPON_EMOTE_VARIATION_C, WEAPON_EMOTE_VARIATION_D, WEAPON_EMOTE_VARIATION_PREVIEW, WEAPON_EMOTE_NUM_VARIATIONS","descriptions":[{"source":"alloc8or","format":"text","body":"Returns weaponEmoteVariation\n\nWEAPON_EMOTE_VARIATION_INVALID = -2,\nWEAPON_EMOTE_VARIATION_BASE,\nWEAPON_EMOTE_VARIATION_A,\nWEAPON_EMOTE_VARIATION_B,\nWEAPON_EMOTE_VARIATION_C,\nWEAPON_EMOTE_VARIATION_D,\nWEAPON_EMOTE_VARIATION_PREVIEW,\nWEAPON_EMOTE_NUM_VARIATIONS"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1355","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_EMOTE_VARIATION","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_EMOTE_VARIATION.md","snippets":{"lua":"local retval = GetWeaponEmoteVariation(ped, variation)","luaInvoke":"local retval = Citizen.InvokeNative(0x86147D05FA831D3A, ped, variation, Citizen.ResultAsInteger())","js":"const retval = GetWeaponEmoteVariation(ped, variation);","jsInvoke":"const retval = Citizen.invokeNative('0x86147D05FA831D3A', ped, variation, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x86147D05FA831D3A, ped, variation);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}