{"hash":"0x7A56D66C78D8EF8E","ns":"WEAPON","name":"_GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION","slug":"_GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION","official":false,"named":true,"luaName":"GetWeaponNameWithPermanentDegradation","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"weaponHash","type":"Hash"},{"name":"permanentDegradationLevel","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION.md","snippets":{"lua":"local retval = GetWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel)","luaInvoke":"local retval = Citizen.InvokeNative(0x7A56D66C78D8EF8E, weaponHash, permanentDegradationLevel, Citizen.ResultAsString())","js":"const retval = GetWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel);","jsInvoke":"const retval = Citizen.invokeNative('0x7A56D66C78D8EF8E', weaponHash, permanentDegradationLevel + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"string retval = Function.Call<string>((Hash)0x7A56D66C78D8EF8E, weaponHash, permanentDegradationLevel);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}