# WEAPON::_GET_WEAPON_OBJECT_FROM_PED

- **Hash:** `0xC6A6789BB405D11C`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `GetWeaponObjectFromPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_OBJECT_FROM_PED

## Signature

```c
Object _GET_WEAPON_OBJECT_FROM_PED(Ped ped, BOOL p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)

## Returns

`Object`

## Description

Detaches the weapon from the ped and actually removes the ped's weapon

## Usage

### Lua

```lua
local retval = GetWeaponObjectFromPed(ped, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC6A6789BB405D11C, ped, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetWeaponObjectFromPed(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xC6A6789BB405D11C', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC6A6789BB405D11C, ped, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
