{"hash":"0x4BF66F8878F67663","ns":"WEAPON","name":"_GET_WEAPON_SOOT","slug":"_GET_WEAPON_SOOT","official":false,"named":true,"luaName":"GetWeaponSoot","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"weaponObject","type":"Object"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xA9EF4AD10BDDDB57"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_SOOT","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_SOOT.md","snippets":{"lua":"local retval = GetWeaponSoot(weaponObject)","luaInvoke":"local retval = Citizen.InvokeNative(0x4BF66F8878F67663, weaponObject, Citizen.ResultAsFloat())","js":"const retval = GetWeaponSoot(weaponObject);","jsInvoke":"const retval = Citizen.invokeNative('0x4BF66F8878F67663', weaponObject, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x4BF66F8878F67663, weaponObject);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}