{"hash":"0x8EC44AE8DECFF841","ns":"WEAPON","name":"_GET_WEAPON_STAT_ID","slug":"_GET_WEAPON_STAT_ID","official":false,"named":true,"luaName":"GetWeaponStatId","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_STAT_ID","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GET_WEAPON_STAT_ID.md","snippets":{"lua":"local retval = GetWeaponStatId(weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x8EC44AE8DECFF841, weaponHash, Citizen.ResultAsInteger())","js":"const retval = GetWeaponStatId(weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0x8EC44AE8DECFF841', weaponHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x8EC44AE8DECFF841, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}