{"hash":"0x899A04AFCC725D04","ns":"WEAPON","name":"_GIVE_WEAPON_COLLECTION_TO_PED","slug":"_GIVE_WEAPON_COLLECTION_TO_PED","official":false,"named":true,"luaName":"GiveWeaponCollectionToPed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"weaponCollection","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_GIVE_WEAPON_COLLECTION_TO_PED","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_GIVE_WEAPON_COLLECTION_TO_PED.md","snippets":{"lua":"GiveWeaponCollectionToPed(ped, weaponCollection)","luaInvoke":"Citizen.InvokeNative(0x899A04AFCC725D04, ped, weaponCollection)","js":"GiveWeaponCollectionToPed(ped, weaponCollection);","jsInvoke":"Citizen.invokeNative('0x899A04AFCC725D04', ped, weaponCollection);","csharp":"Function.Call((Hash)0x899A04AFCC725D04, ped, weaponCollection);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}