{"hash":"0x9E2D5D6BC97A5F1E","ns":"WEAPON","name":"_HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY","slug":"_HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY","official":false,"named":true,"luaName":"HasEntityBeenDamagedByWeaponRecently","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"entity","type":"Entity"},{"name":"weaponHash","type":"Hash"},{"name":"ms","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY.md","snippets":{"lua":"local retval = HasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms)","luaInvoke":"local retval = Citizen.InvokeNative(0x9E2D5D6BC97A5F1E, entity, weaponHash, ms, Citizen.ReturnResultAnyway())","js":"const retval = HasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms);","jsInvoke":"const retval = Citizen.invokeNative('0x9E2D5D6BC97A5F1E', entity, weaponHash, ms, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9E2D5D6BC97A5F1E, entity, weaponHash, ms);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}