{"hash":"0xFCCC886EDE3C63EC","ns":"WEAPON","name":"_HIDE_PED_WEAPONS","slug":"_HIDE_PED_WEAPONS","official":false,"named":true,"luaName":"HidePedWeapons","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p0","type":"int"},{"name":"immediately","type":"BOOL"}],"summary":"Unequip current weapon and set current weapon to WEAPON_UNARMED.","descriptions":[{"source":"alloc8or","format":"text","body":"Unequip current weapon and set current weapon to WEAPON_UNARMED.\np0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....\nimmediately: if true it will instantly switch to unarmed"}],"examples":[],"aliases":[],"enums":[],"related":["0x94A3C1B804D291EC"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_HIDE_PED_WEAPONS","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_HIDE_PED_WEAPONS.md","snippets":{"lua":"HidePedWeapons(ped, p0, immediately)","luaInvoke":"Citizen.InvokeNative(0xFCCC886EDE3C63EC, ped, p0, immediately)","js":"HidePedWeapons(ped, p0, immediately);","jsInvoke":"Citizen.invokeNative('0xFCCC886EDE3C63EC', ped, p0, immediately);","csharp":"Function.Call((Hash)0xFCCC886EDE3C63EC, ped, p0, immediately);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}