# WEAPON::_IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS

- **Hash:** `0x8D50F43298AB9545`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `IsTargetPedConstrainedByPedUsingBolas`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS

## Signature

```c
BOOL _IS_TARGET_PED_CONSTRAINED_BY_PED_USING_BOLAS(Ped ped, Ped targetPed);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsTargetPedConstrainedByPedUsingBolas(ped, targetPed)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8D50F43298AB9545, ped, targetPed, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsTargetPedConstrainedByPedUsingBolas(ped, targetPed);

// by hash
const retval = Citizen.invokeNative('0x8D50F43298AB9545', ped, targetPed, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8D50F43298AB9545, ped, targetPed);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
