{"hash":"0x6ABAD7B0A854F8FB","ns":"WEAPON","name":"_IS_WEAPON_KIT","slug":"_IS_WEAPON_KIT","official":false,"named":true,"luaName":"IsWeaponKit","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"weaponHash","type":"Hash"}],"summary":"Returns true when the weapon passed is either a lasso, the camera or the binoculars _IS_WEAPON_M* - _IS_WEAPON_P*","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true when the weapon passed is either a lasso, the camera or the binoculars\n_IS_WEAPON_M* - _IS_WEAPON_P*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_IS_WEAPON_KIT","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_IS_WEAPON_KIT.md","snippets":{"lua":"local retval = IsWeaponKit(weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x6ABAD7B0A854F8FB, weaponHash, Citizen.ReturnResultAnyway())","js":"const retval = IsWeaponKit(weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0x6ABAD7B0A854F8FB', weaponHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6ABAD7B0A854F8FB, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}