{"hash":"0x30E7C16B12DA8211","ns":"WEAPON","name":"_IS_WEAPON_THROWABLE","slug":"_IS_WEAPON_THROWABLE","official":false,"named":true,"luaName":"IsWeaponThrowable","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_IS_WEAPON_THROWABLE","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_IS_WEAPON_THROWABLE.md","snippets":{"lua":"local retval = IsWeaponThrowable(weaponHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x30E7C16B12DA8211, weaponHash, Citizen.ReturnResultAnyway())","js":"const retval = IsWeaponThrowable(weaponHash);","jsInvoke":"const retval = Citizen.invokeNative('0x30E7C16B12DA8211', weaponHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x30E7C16B12DA8211, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}