{"hash":"0x79E1E511FF7EFB13","ns":"WEAPON","name":"_MAKE_PED_RELOAD","slug":"_MAKE_PED_RELOAD","official":false,"named":true,"luaName":"MakePedReload","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"ped","type":"Ped"}],"summary":"only works if there is ammo in the reserve, can reload while sprinting/walking/running","descriptions":[{"source":"vorp","format":"text","body":"only works if there is ammo in the reserve, can reload while sprinting/walking/running"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_MAKE_PED_RELOAD","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_MAKE_PED_RELOAD.md","snippets":{"lua":"local retval = MakePedReload(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0x79E1E511FF7EFB13, ped, Citizen.ResultAsInteger())","js":"const retval = MakePedReload(ped);","jsInvoke":"const retval = Citizen.invokeNative('0x79E1E511FF7EFB13', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x79E1E511FF7EFB13, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}