# WEAPON::_REMOVE_ALL_PED_AMMO

- **Hash:** `0x1B83C0DEEBCBB214`
- **Namespace:** WEAPON
- **Runtime name (Lua/JS):** `RemoveAllPedAmmo`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/WEAPON/_REMOVE_ALL_PED_AMMO

## Signature

```c
void _REMOVE_ALL_PED_AMMO(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveAllPedAmmo(ped)

-- always available, by hash
Citizen.InvokeNative(0x1B83C0DEEBCBB214, ped)
```

### JavaScript

```js
RemoveAllPedAmmo(ped);

// by hash
Citizen.invokeNative('0x1B83C0DEEBCBB214', ped);
```

### C#

```csharp
Function.Call((Hash)0x1B83C0DEEBCBB214, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
