{"hash":"0xC3896D03E2852236","ns":"WEAPON","name":"_REMOVE_WEAPON_ASSET","slug":"_REMOVE_WEAPON_ASSET","official":false,"named":true,"luaName":"RemoveWeaponAsset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weaponHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x72D4CB5DB927009C"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_REMOVE_WEAPON_ASSET","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_REMOVE_WEAPON_ASSET.md","snippets":{"lua":"RemoveWeaponAsset(weaponHash)","luaInvoke":"Citizen.InvokeNative(0xC3896D03E2852236, weaponHash)","js":"RemoveWeaponAsset(weaponHash);","jsInvoke":"Citizen.invokeNative('0xC3896D03E2852236', weaponHash);","csharp":"Function.Call((Hash)0xC3896D03E2852236, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}