{"hash":"0x72D4CB5DB927009C","ns":"WEAPON","name":"_REQUEST_WEAPON_ASSET","slug":"_REQUEST_WEAPON_ASSET","official":false,"named":true,"luaName":"RequestWeaponAsset","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"weaponHash","type":"Hash"},{"name":"p1","type":"int"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xC3896D03E2852236"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/WEAPON/_REQUEST_WEAPON_ASSET","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_REQUEST_WEAPON_ASSET.md","snippets":{"lua":"RequestWeaponAsset(weaponHash, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x72D4CB5DB927009C, weaponHash, p1, p2)","js":"RequestWeaponAsset(weaponHash, p1, p2);","jsInvoke":"Citizen.invokeNative('0x72D4CB5DB927009C', weaponHash, p1, p2);","csharp":"Function.Call((Hash)0x72D4CB5DB927009C, weaponHash, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}