{"hash":"0xE9BD19F8121ADE3E","ns":"WEAPON","name":"_SEND_WEAPON_TO_INVENTORY","slug":"_SEND_WEAPON_TO_INVENTORY","official":false,"named":true,"luaName":"SendWeaponToInventory","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"weaponHash","type":"Hash"}],"summary":"Appears to just send specified weapon to your horse holster without having to be close However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel","descriptions":[{"source":"alloc8or","format":"text","body":"Appears to just send specified weapon to your horse holster without having to be close\nHowever, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/WEAPON/_SEND_WEAPON_TO_INVENTORY","markdownUrl":"https://natives.borderlinerp.com/natives/WEAPON/_SEND_WEAPON_TO_INVENTORY.md","snippets":{"lua":"SendWeaponToInventory(ped, weaponHash)","luaInvoke":"Citizen.InvokeNative(0xE9BD19F8121ADE3E, ped, weaponHash)","js":"SendWeaponToInventory(ped, weaponHash);","jsInvoke":"Citizen.invokeNative('0xE9BD19F8121ADE3E', ped, weaponHash);","csharp":"Function.Call((Hash)0xE9BD19F8121ADE3E, ped, weaponHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}